Archive for the ‘3D Modeling’ Category

So, you want to make a character model

Load up “Default_Male_.ugh” into Fragmotion.  To create a human, use the Merge command (File -> Merge) and select “Default_Male_HumanHead.ugh” then hit “Open”.  Leave the settings as they are by default and hit “Ok”.  When merging files, I always do this unless otherwise specified. Next, you want to weld the head to the body.  Use Weld [...]

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So, you want to animate a character model

Open a finished model (such as Default_Male_Human) and merge the animations model.  Use the Merge Animation option (File -> Merge Animation, select “AnimationsModel.ugh”, and click Open, select all the animations you want to copy, and hit OK).  Your computer may hang a little at this point (there are a lot of animations), but don’t worry, [...]

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So, you want to add armor to a character model

Creating the armor is the hardest part.  I have included in the complete pack the bases for armors in the Model Creation -> Armor Creation folder.  To make these, I basically took the original model without armor and scaled the model to be bigger, then placed the expanded model over the original one and retextured [...]

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So, you want to make a weapon model

When creating the weapons, you have to adhere to a standard, or your programmer won’t like you very much.  I always visualized the bone that the weapon would be attached to at the origin, that way the programmer could shift every weapon the same amount and it would appear in the characters hands (it’s magic, [...]

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Erich’s Modeling F.A.Q.

The models in the “##Complete ..” folder don’t have textures! Yes they do, they’re just not duplicated to that folder.  If you want to texture them, look for the appropriate textures in the “##Item Sets” folder.  (Eg. Acidweave Doublet texture is in “##Item Sets\9 – Acid\Acidweave Doublet.bmp” and the Human, Lucan, Geonan, etc. textures are [...]

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So, you want to texture your models

To texture models, select the item (or part of the item) you want to texture, and open the UV Mapper.  (Texture -> UV Mapper).   Most of the time, you’ll want a planar mapping, which is at (Mapping -> Planar -> Best Match).  You can select your own plane to create the mapping from (it’s like [...]

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