Archive for the ‘Design’ Category
How to Increase the Overall Drop Rate
Posted by Karl Gluck | Filed under Design
To increase the drop rate for a given class of items (common/uncommon/rare) for all monsters using the editor, just double-click the “Treasure” line, right-click one of the % chances, hit “edit” and set a new value. If you want to get an idea of what a given monster is dropping, go into the “Lifeform [...]
Tags: admin, compile, drop rate, drops, editor, items, loot
The Problem of Infinite Cash in an MMORPG
Posted by Karl Gluck | Filed under Design
Wouldn’t it be nice if there were a way to solve this problem in an elegant, simple way?